Alendrion

The Story So Far

At least, as far as I know...

Before the Keep
The party left the training academy on the headmaster’s orders, and we assume it was destroyed (we saw smoke rising from that direction). We traveled (west?) along the great road, and along the way met Malakai. A while later, we reached the keep.

The Caverns of Chaos
The party took over a small cave that was held by kobolds in the Caverns, and set up a base there. The next cavern we took on was the Tomb of Lord Banningham. It took a few tries, but the party was finally able to defeat the undead beings and the skeleton of Lord Banningham himself, gaining for the party the mace called Firefist.
Our other adventures since have been the Battle with Beko, where we defeated a troll and his goblin minions, saving a merchant’s daughter and wife in the process, as well as our encounter with the hobgoblins, in which we lost a player character, but we learned that the hobgoblins have some sort of power imbued in a giant statue.

The Crypt of the Everflame
The Castellan of the keep gave us a quest, in order to prove our worth as adventurers. He sent us on a mission to find and bring back some of the Everflame, an eternally burning fire in a mysterious cave. We completed the quest, and in the deepest part of the dungeon was the tomb of a long-past warrior that thanked us for cleansing his resting place. Upon our return to the keep, we were given honorary titles of recognition as heroes of the keep, and the party was given a title: The Flame Order.

The Baron’s Tourney
The Castellan sent us to a tourney, held two day’s travel west on the great road. Our first night there, a man ran out of the forest and attempted some warning, but collapsed on the spot and passed. He had some sort of ectoplasm on his front. Two mornings later, the baron’s daughter went missing, and the tourney was suspended. Many groups attempted to find her in the woods, but most were scared off by the “ghosts” that haunted the trees. Our party, however, ventured into the woods anyway, despite the orders of a knight, who claimed the quest was “above us commoners.”
We found a clearing, some way into the woods, where some very pale humanoids were fighting a group of humans, and at the edge of the clearing, tied to a tree, was the baron’s daughter. We defeated the creatures, taking one captive, and brought the baron’s daughter back. We had a run-in with the knight from before, who accused us of composing the whole kidnapping and were after the reward. But, a hunter came out of nowhere and revealed himself to be part of the royal force, and arrested the knight. The tourney was concluded, and we went back to the keep.

And that’s the story (mostly) so far.

Comments

Quinn_McMichael

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.